The Reason Your Sessions Lack Intensity? Look at the Coach.
Coaches ask me this all the time: how do I get more intensity from my players?
And my answer, which isn't always what they want to hear, is this: stop looking at your players. Look at how you're organizing the session.
Because intensity isn't something players bring with them. It isn't a character trait. It's not something you can demand, shout for, or punish your way into. Intensity is the output of a well-organized environment. And if it isn't there, nine times out of ten, the organization is the problem.
The First Thing That Kills It: Dead Time
Walk onto any training field and watch the gaps. Not the activities — the transitions between them.
Players stand while you explain the next drill. Then they stand while you adjust the cones. Then you explain again because the first explanation wasn't clear. Then someone asks a question, you answer it, and by the time the game starts, four minutes have disappeared and the group has completely switched off.
Dead time is the single biggest intensity killer in youth coaching. And it's entirely within the coach's control.
The fix is simple but requires preparation: know exactly what you're setting up next before the current activity ends. Have the cones down, the pinnies sorted, the teams decided. The transition should take thirty seconds, not four minutes. Players who go straight from one competitive activity into another never get the chance to disengage. That's where you want them — always on the edge of the next thing.
Team Balance: The Hidden Intensity Dial
Here's something coaches underestimate: the intensity of a session rises and falls almost entirely on whether the teams are balanced.
Imbalanced teams are devastating for intensity. One side wins every rep. The losing side stops caring — not because they're lazy, but because there's no real competition anymore. The contest is over before it started. And once a player stops believing they can win, you've lost them for the rest of the activity.
Balancing teams is an organizational act. It requires you to watch, adjust, and sometimes make uncomfortable decisions — moving the stronger player, giving the weaker team an extra player, adjusting the rules to level the contest. That's coaching. That's organization. And when you get it right, you'll see the intensity shift almost immediately, because now both sides believe they're in a game they can win.
How Long Is Too Long?
Every activity has a window. At some point, the quality starts to drop — a tackle becomes a shove, someone laughs when the ball goes out instead of sprinting after it, the decision-making slows down. That's the signal. The intensity has peaked and is now falling.
Most coaches run activities too long. They keep going past the window because the activity is working, or because they haven't decided what comes next, or because they're in the middle of a conversation. And five minutes past the intensity peak, you're not developing anyone. You're just filling time.
The organizational discipline here is to end it earlier than feels natural. Stop while it's still good. The players should walk away from each activity wanting another rep, not relieved it's over. That appetite carries into the next activity and keeps the temperature of the session high throughout.
Clarity of Rules: You Can't Be Intense About Something You Don't Understand
I've watched sessions where the coach spends eight minutes explaining the rules of a game that should take thirty seconds to explain. Players glaze over. By the time the ball is rolling, nobody is sure what they're supposed to be doing — so nobody really commits.
You cannot be intense about something you don't understand. Intensity requires clarity: I know what I'm trying to do, I know what I'm trying to stop, I know what winning looks like. If any of those things are unclear, players default to going through the motions.
Keep your explanations short. Start the game quickly. Let them figure it out while playing — not while standing still listening to you. If something isn't working, pause briefly, fix it, restart. But get the ball moving as fast as possible.
Stakes and Consequences: The Intensity Switch
The final organizational tool — and maybe the most important — is having a clear answer to the question: what happens when you win?
Not a big reward. Not a speech. Just something. The winning team picks the pinnies. The losing team sets up for the next game. Winners start with the ball. Losers go in the middle. Something that makes the result matter, even slightly.
Without this, you're asking players to compete in a vacuum. And while some will bring their own internal motivation, most need an external reason to care in the moment. The organizational choice to identify winners, celebrate them briefly, and acknowledge losers with a consequence — however small — is the switch that turns a game into a contest.
Intensity follows competition. Competition follows stakes. Stakes are something you organize. It's in your hands.
The Real Question Before Every Session
Before you walk onto the field, ask yourself: have I organized this session so that intensity has somewhere to live?
Do I have clear transitions? Balanced teams? Activities with defined endpoints? Simple rules that take seconds to explain? A consequence that makes the result matter?
If the answer is yes, intensity will likely appear on its own. If the answer is no — if you're winging the transitions, eyeballing the teams, running activities until the wheels fall off — don't be surprised when the players look flat.
It's not them. It's the organization. And that part is entirely yours.
Listen to the full episode: Ep. 83 — You Control the Intensity
@LeeDunneSoccer